Más información sobre Halo: Reach

12 01 2010

Hace poco hablábamos de las expectativas que se tenían sobre el próximo titulo de Halo, ahora bien, algunos días atrás, se filtro la noticia de que la revista Game Informer, tendría más información exclusiva del juego en su edición de febrero.

Finalmente, los primeros scans de la revista salieron a relucir por un usuario de los foros de la MLG, donde se muestran algunas imágenes y datos sobre Halo: Reach.

Para empezar se puede apreciar que los gráficos están mejorados con respecto a lo visto en Halo 3 y ODST, esto debido a que se ha ocupado un motor grafico más poderoso. En el lado multijugador, se podrá jugar con 40 jugadores en un mismo mapa, en el cual existirán vehículos de uso civil, que podrán ser manejados por los Spartans, logrando más de 20 vehículos en pantalla, ya sean militares o de uso común.

También habrá nuevas naves como una de nombre Falcon, armas confirmadas como el Rifle Needler, y una nueva especie de enemigo parecido a los Jackals de nombre Skirmisher. IA mejorada y un sistema de sigilo al atacar.

Dentro de la historia, se dice que algunos humanos se revelaran en contra de los Spartans, solo hay que recordar que en alguna vez, dentro de los libros del universo Halo, un oficial tacho de “locos” a los Spartans. Y hablando de ellos, al parecer solamente veremos soldados del proyecto Spartan III, siendo Jorge 052 el único del proyecto Spartan II.

Finalmente, les dejo los scans de la edición del mes de febrero de Game Informer.

Via: Niubie

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Now playing: Incubus – Anna Molly
via FoxyTunes



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3 respuestas

12 01 2010
Dj Tierno

como halo fan espero que no me decepcionen y como halo fan digo se ver rebueno

12 01 2010
Dj Tierno

y por supuesto sera mio

12 01 2010
ThE LeThaL PrOjECt

aki un pokito mas de informacion de halo reach =P

- Reach will NOT follow the book, Fall of Reach.

- We play as Spartan IIIs. Jorge is the only Spartan II on the team, and as a result is larger.

- Carter 259 and Kat 320 are the only members of their original squad.

- Jorge is a heavy weapons specialist.

- “Skully” now has a name, Emile 239. He’s the silent type of the game.

- The sniper is called Jun 266. He’s thoughtful and taciturn.

- We can customise the appearance of the Lone Wolf by a small degree. Awesome.

- The game is apparently darker than any of the other Halo games, even more so than ODST.

- Human Insurrectionists are possibly in the game

- Bungie have once again made the Covenant more dangerous and frightening, as they were in Halo 1.

- Covenant soldiers no longer speak English, they speak in their own languages.

- A new enemy like a Jackal has been introduced, named a “Skirmisher.” They are deadly and cunning enemies that attack in packs, and flank secure positions.

- Graphics have been improved drastically, as proven by in-magazine comparisons.

- Elites are back, and are more ferocious than ever.

- Larger scale combat will be in Reach. Where only 20 AI at a time could be on screen in Halo 3, now over 40 AI and 20 vehicles can be present at a time.

- Scenes are more cinematic.

- Noble Team splits up at a point in the story, but it seems they soon get back together.

- Health Bar is back along with energy shield.

- Single shot rifle like the Halo 2 E3 demo is in the game, named the Designated Marksman Rifle (DRM)

- Sniper, AR and Magnum make a return. Gun sounds are more realistic.

- Needler Rifle is in the game, a mid-range headshot capable weapon.

- Spike Grenades and Flame Grenades are out. Only frags and plasma remain.

- Helicopter Transport is called the Falcon.

- Civillian vehicles are now drivable.

- Fully stealthy gameplay is now possible.

- Assassinations are possible with a knife by holding down the melee button.

- Sprinting is now possible through an equipment like mechanic.

- Spirits, the Covenant drop ship in CE, return in Reach, alongside Phantoms.

- Grunts look a lot more menacing.

- Motion Tracker seems compressed, like an oval rather than the Halo 3 circle.

- Hud is yellow rather than blue.

- Marines look vaguely like Halo 1 marines.

- Phantoms now have a flashlight, like the one seen in the ODST announcement trailer.

- Elites seem taller, and are no longer hunched.

- All features from Halo 3 (Forge, Theatre, Co-op) make a comeback along with several new ones.

- We will be shown what Reach looks like before it is destroyed. We will see the levels of destruction progress as we get further through the game, implying the game takes place over a longish period of time.

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